12/27/2022 0 Comments Mvp teleportWhen he teleports Snipers is where many party fail, as Cecil is ranged, if you can see her she can see you, and she will not teleportįor a Biolab party to succeed, all of these rules must be followed. His job is the most important of Biolabs, and he stays in front (with devo) when moving. Stay off the wizard's screen when moving. If you are being followed, drop the mob as best you can to side, before trying to get to level 3Ĩ. Imagine your party wipes, you are a High Wizard or Professor and you are walking back, but the portal has 50 level 2 mobs on it Don't drag mobs to the center. When this happens, it costs a LOT of time to fix because a teleporter or a lurer must go back to clear. If a mob is chasing you and you are out of place, die or teleport instead of risk killing partyħ. Biolab mobs move fast and spawn often, so you must be constantly readyĦ. Absolutely no afking, and everyone must be paying full attention at all times - mob spawning inside of the party can and will happen so you must be ready always. Everyone must be carrying Ygg Leafs, SP items, Green Potions/RJ/Panacea, and all characters must have either Refined Fly Wing or Teleportĥ. One high priest, and one linker, and they must be paying attention to party chat/vent when asked for buffsĤ. If the party wipes and you are a Stalker, High Priest or if your character is in a bad position for resurrection, RESPAWN IMMEDIATELY and walk back.ģ. So I will begin from square one, with the 8 magical rules for success in Biolabs!Ģ. Maybe some seem very obvious, but from what I saw when we went Biolabs, many do not know the basics. Here are some general, common sense rules for biolabs. There has to be a single leader for the party, who commands everyone and is there to remind them of their jobs. There should be no "playing hero" and no competing amongst ourselves. This is something you have to avoid at all cost for Biolab. On MvPs like Valk, Beelze, and SM, I see some people who push the limit to try to earn the MvP or get in one last Double Strafe/Asura and take unnecessary risks. The most important part of Biolabs is team work. if I am missing any point, add comment or contact in game and I will update here. Okay, I begin ^_^ please be nice in comment, I haven't done Biolab for about 1 year as I was stuck at hospital for 1 year. I will add to this if ask for videos on things like luring/playing stalker, Teleporting using clown, etc. Added extra section to outline setup and demonstrate moving better. Part 3) Extra Screenshots and Video Reference This section will go over the general strategy for luring, ledging and killing, and the specific strategy for individual MvPs Because there are different MvPs, different method and classes is required for each. Don't just read the guide for your own class, read for all This will deal with the jobs of specific classes, gears, items to bring, stats, etc. It also includes information on mobs and what you can/can't do to them, and how to move as a group This will deal with the rules of biolab and common sense, which you would be surprised how many people don't know. There will be 3 parts to the guide, and 1 extra section at the end: Biolabs is 95% team work, moving and surviving, and 5% killing mvp. I know, it is disgustingly long~ but Biolabs require everyone to move and work as a group, which means you have to not only understand your own job, but also the jobs of the players working around you. I am not so good at instruct or lead also, so forgive me ^^īefore I start though, it is important to read the full guide. I will try to go over each class and job the best I can, though my usual class for Biolab is bomber, I have at least 10 runs experience each class. Sorry for any bad English/mistake D IT TOOK SO LONG TO WRITE! I WAS UP TO LIKE 6AM and continue the next morning!! Now it is 3pm next day! APPRECIATE OK.
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